Lançamento: 21st July 2012
Preço: 150 Yen (incl. tax)
5 cards per pack, 30 packs per box
Features 80 cards:
- 5 Ultra Rare cards
- 9 Super Rare cards
- 18 Rare cards
- 44 Normal cards
- 4 Normal Rare cards
ABYR-JP0?? Tripod Fish
WATER/Fish - Effect/3/300/1300
When this card is successfully Special Summoned from the Graveyard, you can activate this effect by selecting 1 Fish-, Sea-Serpent- or Aqua-Type monster on the field. Increase the selected monsters Level by 1.
ABYR-JP010
Planet Pathfinder
EARTH/Machine - Effect/4/1000/1000
Activate by Releasing this card. Add 1 Field Magic Card from your deck to your hand.
ABYR-JP011
Solar Windjammer
LIGHT/Machine - Effect/5/800/2400
If you control no monster, you can Special Summon this card from your hand. The original ATK and DEF of this card Special Summoned this way are halved. Also, this card's Level is increased by 1 during each of your Standby Phases. There can only be 1 "Solar Wind Jammer" face-up on the field at a time.
ABYR-JP012
Heraldic Beast Aberconway
WIND/Dragon - Effect/4/1800/900
If this card is in your Graveyard, you can activate this effect by removing from play 1 other "Heraldic Beast Aberconway" from your Graveyard. Select 1 "Heraldic Beast" Monster in your Graveyard and add it to your hand. The effect of "Heraldic Beast Aberconway" can only be used once per turn.
ABYR-JP013
Heraldic Beast Bernard's Falcon
WIND/Bird - Effect/4/1000/1600
Activate this effect when this card is successfully Normal Summoned, Flip Summoned or Special Summoned. All Level 5 or higher Monster you control become Level 4.
ABYR-JP015
Mermail - Abyssgunde
WATER/Aqua - Effect/3/1400/800
If this card is discarded from your hand to the Graveyard, you can Special Summon 1 "Mermail" Monster from your Graveyard, except a "Mermail - Abyssgunde". The effect of "Mermail - Abyssgunde" can only be activated once ber turn.
ABYR-JP016
Mermail - Abysshilde
WATER/Aqua - Effect/3/1300/400
If this card is sent to the Graveyard, you can Special Summon 1 "Mermail" Monster from your hand, except a "Mermail - Abysshilde". The effect of "Mermail - Abysshilde" can only be used once per turn.
ABYR-JP017
Mermail - Abyssturge 「水精鱗-アビスタージ」
WATER/Fish - Effect/4/1700/1100
When this card is successfully Normal Summoned or Special Summoned, activate this effect by discarding 1 WATER monster from your hand to the Graveyard. Select 1 Level 3 or lower WATER monster in your Graveyard and add it to your hand. The effect of "Mermail - Abyssturge" can only be used once per turn.
ABYR-JP018
Mermail - Abysspike
WATER/Fish - Effect/4/1600/800
When this card is successfully Normal Summoned or Special Summoned, activate this effect by discarding 1 WATER monster from your hand to the Graveyard. Add 1 Level 3 WATER monster from the deck to your hand. The effect of "Mermail - Abysspike" can only be used once per turn.
ABYR-JP019
Mermail - Abysslang
WATER/Fish - Effect/4/1200/800
While this card is face-up on the field, your opponent cannot select other WATER Monster as attack target. Also, while this card is face-up on the field, WATER Monster you control gain 300 ATK.
ABYR-JP020
Mermail - Megalo-Abyss
WATER/Sea-Serpent/7/2400/1900
You can activate this effect during your Main Phase by discarding 2 other WATER Monster from your hand to the Graveyard. Special Summon this card from your hand. When this card is successfuly Special Summoned by this effect, you can add 1 "Abyss" Magic or Trap Card from your deck to your hand. Also, by Releasing 1 face-up Attack Position WATER Monster other than this card, this card can attack twice during this turn's Battle Phase.
ABYR-JP028
Abyss Warrior
WATER/Aqua - Effect/4/1800/1300
Once per turn, you can activate this effect by discarding 1 WATER Monster from your hand, and selecting 1 Monster in your or your opponent's Graveyard. Return that Monster to the top or the bottom of the owner's deck.
ABYR-JP029
Snowman Creator
WATER/Machine - Effect/4/1600/1000
You can activate this effect when this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Place a number of Ice Counter on face-up monster your opponent controls equal to the number of WATER Monster you control. If 3 or more Ice Counter are placed by this effect, you can also select 1 card your opponent controls and destroy it.
ABYR-JP032
Knight of the Distant Sea
WATER/Warrior - Effect/4/1400/1200
When this face-up card on the field changes its Battle Position, send 1 WATER Monster from your deck to the Graveyard. This effect can only be used once per turn.
ABYR-JP039
CNo. 32: Ocean Biting Dragon Shark Drake Vice
WATER/Sea-Serpent - Xyz - Effect/Rank 4/2800/2100
4x Level 4 WATER Monster
You can also Xyz Summon this card by using a "No.32: Ocean Biting Dragon Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your Life Points are 1000 or lower, you can activate this effect by removing 1 Xyz Material from this card, and removing from play 1 monster in your Graveyard. Select 1 face-up monster on the field, and its ATK and DEF becomes 0 until your End Phase. This effect can be activated during your opponent's turn.
ABYR-JP040
One-Eyed Skill Gainer
LIGHT/Warrior - Xyz - Effect/Rank 4/2500/2600
3 x Level 4 Monster
You can activate this effect by removing 1 Xyz Material from this card, and selecting 1 Xyz Monster your opponent controls. This card is treated as having the same name as the selected monster, and gains the same effect(s). This effect can only be used once while this card is face-up on the field.
ABYR-JP041
Gagaga Gunman
EARTH/Warrior - Xyz - Effect/Rank 4 /1500/2400
2 x Level 4 Monster
Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Apply 1 of the following effects depending on this card's Battle Position:
● Attack Position: During the Damage Step of this turn when this card attacks an opponent's monster, this card gains 1000 ATK, and that opponent's monster loses 500 ATK.
● Defense Position: Inflict 800 Damage to your opponent's Life Points.
ABYR-JP042
Heroic Champion Gandiva
EARTH/Warrior - Xyz - Effect/Rank 4/2100/1800
2 x Level 4 Warrior-Type Monster
When a Level 4 or lower Monster(s) is Special Summoned to your opponent's field, you can remove 1 Xyz Material from this card to destroy that Special Summoned Monster(s). This effect can only be used once per turn.
ABYR-JP043
Heroic Champion Kusanagi
EARTH/Warrior - Xyz - Effect/Rank 4/2500/
3 x Level 4 Warrior-Type Monster
Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Negate the activation of a Trap Card and destroy it. Afterwards, this card gains 500 ATK.
ABYR-JP044 No. 9: Canopy Star Dyson Sphere
LIGHT/Machine - Xyz - Effect/Rank 9/2800/3000
2x Level 9 Monster
You can activate this effect once during the Battle Step this card with Xyz Material(s) is attacked. Negate that attack. When this card without Xyz Material is selected as attack target, you can select 2 Monster in your Graveyard, and place them under this card as Xyz Material. Also, if your opponent controls a monster with higher ATK than this card, by removing 1 Xyz Material from this card during your Main Phase, this card can attack your opponent's Life Points directly during this turn.
ABYR-JP045 No. 8: Heraldic King Genome Heriter
LIGHT/Psychic - Xyz - Effect/Rank 4/2400/1800
2x Level 4 "Heraldic Beast" Monster
Once per turn, you can activate this effect by selecting 1 Xyz Monster your opponent controls. This card is treated as having the same name as the selected monster, and it's ATK becomes the same as that Monster's ATK and it gains that Monster's effect(s). Afterwards, the selected Monster's ATK becomes 0 and it has its effect(s) negated. The effect of this card is applied until the End Phase.
ABYR-JP046
Mermail - Gaio-Abyss
WATER/Aqua - Xyz - Effect/Rank 7/2800/1600
2x Level 7 WATER Monster
While this card with Xyz Material is face-up on the field, Level 5 or higher Monster cannot attack. Also Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Negate the effect of an opponent's Monster with lower ATK than this card until the end of the turn. This effect can also be activated during your opponent's turn.
ABYR-JP0(??)
Different Dimension Trench
Continuous Spell Card
When this card is activated, select 1 WATER Monster in your hand, your Graveyard or on your field and remove it from play. Afterwards, when this face-up card on the field is destroyed, Special Summon that Monster to your field.
ABYR-JP0(??)
Tannhäuser Gate
Normal Magic Card
Activate by selecting 2 Monster you control with 1000 ATK or less and the same Type. The Level of the selected Monsters becomes the sum of selected monster's respective Levels.
ABYR-JP0(??)
High Medallion Arts
Normal Magic Card
Activate by selecting 2 "Heraldic Beast" Monster in your Graveyard. Special Summon the 2 selected monster, and Xyz Summon 1 Xyz Monster with exactly those 2 monster as Xyz Materials.
ABYR-JP056
Abysscale - Kraken
Equip Magic Card
Equip only to a "Mermail" Monster. The equipped monster gains 400 ATK. While this card is on the field, negate the activation of an opponent Effect Monster's effect and destroy it. Afterwards, send this card to the Graveyard.
ABYR-JP057
Forgotten Capital Lemuria
Field Magic Card
This card's name is treated as "Umi". While this card is on the field, WATER Monster on the field gain 200 ATK and DEF. Also once per turn, you can activate this effect during your Main Phase. While this card is on the field, until your End Phase, the Level of WATER Monster you control is increased by the number of WATER Monster you control.
ABYR-JP067
Bubble Bringer
Continuous Trap Card
While this card is face-up on the field, Level 4 or higher monsters cannot direct attack. By sending this face-up card you control to the Graveyard during your own turn, you can select 2 Level 3 or lower WATER monster with the same name in your Graveyard and Special Summon them. The effect(s) of the monsters Special Summoned by this effect are negated.
ABYR-JP071
Abyssquall
Normal Trap Card
Special Summon 3 "Mermail" Monster in your Graveyard into face-up Defense Position. Monsters Special Summoned by this effect have their effects negated, cannot declare an attack, and are destroyed during the End Phase.
ABYR-JP072
Abyssphere
Continuous Trap Card
Special Summon 1 "Mermail" Monster from your Deck. The monster Special Summoned by this effect has its effect(s) negated. While this card is face-up on the field, you cannot activate Magic Cards. When this card is removed from the field, destroy that monster. After activation, destroy this card during your opponent's next End Phase.
ABYR-JP073
Abysstrom
Normal Trap Card
Activate by sending 1 "Umi" you control to the Graveyard. Send all Magic and Trap Cards on the field to the Graveyard.
ABYR-JP0??
Gagaga Kaiser
EARTH/Warrior - Effect/3/1800/(???)
Effect unconfirmed: If you control no other "Gagaga" Monster, this card cannot attack. Also, once per turn, you can activate this effect by removing from play 1 Monster from your Graveyard. The Level of all "Gagaga" Monster you control becomes the Level of the Monster, that was removed from play for the activation of this effect. This card cannot be used as Synchro Material Monster.
ABYR-JP0??
Bull Blader
EARTH/Warrior - Effect/4/1600/(???)
Effect unconfirmed: Activate this effect during either player's turn, when an attack is declared involving this card and an opponent's Monster. Battle Damage to both player from this battle becomes 0, and after Damage Calculation, that opponent's Monster is destroyed.
ABYR-JP0??
Achaacha Chanbara
FIRE/Warrior - Effect/3/1400/400
Effect unconfirmed: Activate this effect when your opponent actrivates the effect of a Magic, Trap or Effect Monster Card that inflicts Damage. Special Summon this card from your hand, and inflict 400 Damage to your opponent's Life Points.
ABYR-JP0??
Mogumole
EARTH/Beast - Effect/2/800/800
Effect unconfirmed: When this card on the field is destroyed and sent to the Graveyard, you can Special Summon this card from your Graveyard in face-up Defense Position. The effect of "Mogumole" can only be used once per duel.
ABYR-JP0??
Grandran
EARTH/?? - Effect/4/0/1400
Effect unconfirmed: If your opponent controls a Xyz monster, you can Special Summon this card from your hand in face-up Attack Position.
ABYR-JP0??
Heroic Champion Extra Sword
EARTH/Warrior - Effect/4/1000/1000
Effect unconfirmed: An Xyz Monster that has this card as Xyz Material gains the following effect: When this Xyz Summon is successful, this card gains 1000 ATK.
ABYR-JP0??
Heroic Champion Yashu Torch
EARTH/Warrior - Effect/4/1200/
Effect unconfirmed: If this card attacks a Defense Position Monster, skip Damage Calculation and destroy that monster immediately.
ABYR-JP0??
Heroic Gift
Normal Trap Card
Effect unconfirmed: You can activate this card when your opponent's Life Points are 2000 or less. Your opponent's Life Points become 8000, and draw 2 card from your deck. Only 1 "Heroic Gift" can be activated per turn.
ABYR-JP0??
Heroic Advance
Normal Trap Card
Effect unconfirmed: When an "Heroic Champion" monster you control is selected as attack target, you can activate this effect by selecting 1 Level 4 or less "Heroic Challenger" monster you control. The selectes monster's attack is doubled until the end of the Battle Phase. Shift the attack target to the selected Monster and conduct Damage Calculation. Neither player's Monster is destroyed by this battle.
Cartas do Abyss Rising que foram confirmadas pela Shriek, sendo apresentado algumas novidades, dentre elas o esperado Chaos Number Shark Drake. Destaco também os suportes aos arquetipos: Heroic, Gagaga, Achacha, Mermail. Sem contar o novo arquetipo Heraldic Beast e mais uma variedades de cartas do anime Yu-Gi-Oh ZeXal. Eu gostei muito das novas cartas, e vocês ?
Flw's
#L.G